![]() are priced as per the PLAYERS HANDBOOK, and this and made to reward. some, like the globe that releases monsters, aren't really puzzles at all, just deferred combats. A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the. Adds meaningful character choice instead of just mandating that Player A's fighter has a +2 sword and +1 chain mail.ģ) PCs with backstories, meaningless though they may beĤ) some of the puzzles (chessboard room) are pretty classic. Some useful, some useless as it turns out. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the. 'Go to the sign of Harvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. For campaign play, needs very extensive reworking imo.Ģ) being forced to buy magic items from a limited pool of funds. Quag Keep: C2 - The Ghost Tower of Inverness, Cassandra's Spell Reflection. Meaningless MacGuffin with no long term effect on game play in other words. Just combat and puzzles.Ĭonclusion: half the party is probably killed by the soul gem and then the Seer can bring them back. No factions, no real opportunity to subvert or ally with any monsters, no prisoners to free. Railroad: "you are prisoners forced to go on this adventure to be freed". There are a couple sidepaths possible in the dungeon but they are all nondescript dead ends. ![]() ![]() And the order you complete all four does not really matter. Design: it seems nonlinear (four separate paths to the center) but you have to complete all four, then a single linear finish up the tower.
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